do return end

RG_AddTask("RG_TopPetal_1", {
	locks = LOCKS.TIER1,
	keys_given = KEYS.NONE,
	room_choices = {
		["Clearing"] = 2,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
	entrance_room = "Mermfield",
})

RG_AddTask("RG_TopPetal_2", {
	locks = LOCKS.TIER2,
	keys_given = KEYS.NONE,
	room_choices = {
		["Clearing"] = 1,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
	entrance_room = "Moundfield",
})

RG_AddTask("RG_TopPetal_3", {
	locks = LOCKS.TIER3,
	keys_given = KEYS.NONE,
	room_choices = {
		["Clearing"] = 1,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
	entrance_room = "PigGuardpostEasy",
})

RG_AddTask("RG_TopNode_1", {
	locks = LOCKS.RG_LINK1,
	keys_given = {KEYS.TIER1, KEYS.RG_LINK2},
	room_choices = {
		["Clearing"] = 1,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
})

RG_AddTask("RG_TopNode_2", {
	locks = LOCKS.RG_LINK2,
	keys_given = {KEYS.TIER2, KEYS.RG_LINK3},
	room_choices = {
		["Clearing"] = 1,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
})

RG_AddTask("RG_TopNode_3", {
	locks = LOCKS.RG_LINK3,
	keys_given = {KEYS.TIER3, KEYS.RG_LINK1},
	room_choices = {
		["Clearing"] = 1,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
})

RG_AddTask("RG_TopCenter", {
	locks = LOCKS.NONE,
	keys_given = KEYS.RG_LINK2,
	room_choices = {
		["Clearing"] = 1,
	},
	room_bg = GROUND.FOREST,
	background_room = "RG_DeepForest",
})

local level = RG_AddLevel{
	id="RG_FINGERTOP",
	name="Fingertop Level",
	desc="",
	overrides={
		{"start_setpeice",   "MainCampsiteLayout"},
		{"day",              "onlyday"},
		{"world_size",       "tiny"},
		{"start_node",       "Main_Campsite_Room"},

		-- line
		{"branching",        "most"},
		{"loop",             "always"},
	},
	
	tasks = {
		"Main_Campsite_Task",
		"RG_TopPetal_1",
		"RG_TopPetal_2",
		"RG_TopPetal_3",
		"RG_TopNode_1",
		"RG_TopNode_2",
		"RG_TopNode_3",
		"RG_TopCenter",
	},

	numoptionaltasks = 0,
	optionaltasks = {},
	set_pieces = {},
	ordered_story_setpieces = {},
	required_prefabs = {},
	background_node_range = {0, 1},
	blocker_blank_room_name = "RG_DeepForest",
}
